Monday, April 9, 2012

New decks, constantly.

Here's a quick list, based off the ... 12 cards spoiled so far from Avacyn Restored.

8 Islands
7 Plains
4 Seachrome Coast
4 Glacial Fortress
2 Ghost Quarter
---
25 lands

4 Solemn Simulacrum
2 Geist of St Traft
2 Consecrated Sphinx
2 Wurmcoil Engine
2 Phantasmal Image
1 Elesh Norn, Grand Cenobite
---
13 creatures

4 Oblivion Ring
4 Mana Leak
4 Ponder
4 Banishing Stroke
4 Think Twice
1 Gideon Joura
1 Jace, Memory Adept
1 Cloudshift
---
22 other

It's a rip on my old blue/white concoction from previous FNM fun. I liked the deck, played to my style, and had the control with the simple "one card army" beat down I like.

This version plays to the mechanic of Miracle, using Think Twice to draw cards in my opponents turn, hopefully a Banishing Stroke to remove their creature from the game in midcombat. It also dances around "upkeep before I draw, kill your Consecrated Sphinx" but casting Cloudshift in time to save it.

Obviously once Elesh Norn rotates we'll need another bloody big whitey to beat away and smeer hopelessness in the opponent's face, and I daresay Avacyn herself does put her hand up, but for 8 mana? More than Elesh by one mana, yeah she gives quite the reverse. Rather than a bigger team against a "dead" opponent's army, she simply bolsters your team so much it's blockers or attackers every turn however you like.

St Traft beats every turn, indestructible. Mind you, a single Tragic Slip (-13/-13 gets very well around indestructible) or Vapor Snag (no Avacyn, no abilities) will kill anyone, so no counting on that, without your own combat timed tricks, ala Cloudshift, right?

Though that means save up 8 mana, then another 1 for the Avacyn + protection spell play. I'm sure there'll be many cheaper spells.

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