Wednesday, February 10, 2016

GP Melbourne excitement!

I've only a few minutes, so here's the hot stuff:

I'm going to GP Melbourne, which means I'm going to Melbourne for a weekend. LOVE the place, so this'll be sweet. Also likely visiting friends.

The Twin menace and the Bloom bastard are gone, only to be replaced instantly by the Eldrazi brothers (colorless and blue/red versions) as well as the best first line of defense, heartless robot Affinity! Whoever said Modern didn't have room to be discovered should be happy with that, right?

As for the Eldrazi menace, the biggest offender is having 2 double lands (Eldrazi Temple and Eye of Ugin) and one of them needs banning--but not instantly. The format needs a chance to breath, for all the decks that exist to respond to the Eldrazi menace, and to see if it can't be contained by a severe warping of the format, meta, and sideboards everyone. Cards as simple as Trinisphere (buy all you can, it's worth $10 atm but that could shoot up) give other decks a chance to force them to play fair. Regardless there may be a banning if the deck is as easy to target hate against as Affinity.

I'm playing Affinity at GP Sydney, having the cards and the online version of the deck. I love me robots, Daft Punk, anything roboty.

I have written a novel about a robot, but that's pure brags, nothing to do with Magic.

It was interesting to see a Top 8 of purely aggressive decks. Modern being a turn 4 format has really push the speed, and there was 2 Affinity in the PT OGW top 8 and more Eldrazi. Control was nowhere, and UrzaTron was totally a blip on the radar.

I feel as if playing one deck and playing it well is the best way to get good at Modern, moreso now then ever. Twin players do need to find a new deck, so why not Eldrazi? I'm kidding, play Merfolk. I want an easy win if I ever play you at an event.

I will write more later, now I have to head off to work.

Fox Murdoch.

No comments:

Post a Comment